

#Xcode 10.3 install
Using Xcode 8.3 alongside your Xamarin install is easy! We’ve pushed an updated version of our latest major release with Xcode 8.3 support to our stable release channels. iOS 10.3 introduces a new API for allowing the user to leave an App Store review without ever leaving your app using SKStoreReviewController. This flow has several flaws, mainly that users have to exit your application to leave a review. Previously, the best way to drive users to the App Store was to prompt the user to rate the app, then redirect them to the App Store app to leave a review. Managing App Store Ratings with iOS 10.3 APIsĭriving users to rate your app in the App Store is an important part of mobile app development, since higher ratings lead to more downloads. To get started, follow the instructions outlined below. Developers can install the latest version of Xamarin on Mac or Windows to take advantage of the new APIs introduced in Xcode 8.3, including App Store ratings management and using adaptive icons. Little did I know it would add up to over 200GB! I’ll have to check up on it periodically to make sure I can keep my disk usage low.Yesterday, we shipped support for Xcode 8.3, which contains brand new iOS 10.3, watchOS 3.2, and tvOS 10.2 APIs. I knew that there must have been some kinds of unneeded files or caches that I could get rid of. I was starting to get a little nervous as I saw my available hard drive space dwindling away day by day. Mine were less than 1GB, so I didn’t look into what they were or if they were needed. They are stored in ~/Library/Logs/CoreSimulator, so maybe take a look there.
#Xcode 10.3 simulator
It seems like the iOS simulator logs can also accumulate. I found that I had a 20GB directory at ~/Library/Cache/ even though I currently use CocoaPods for dependency management! Logs It’s possible you might see directories for apps you have have deleted long ago. Take care not to delete archives that you actually do care about before deleting them all! Other Opportunities CachesĪnother place to look for files to delete would be in ~/Library/Caches. They are all stored in ~/Library/Developer/Xcode/Archives/, but are organized by the date they were made. You can delete them in bulk in Finder or on the command line. It is probably a good idea to have them backed up somewhere, but I don’t think it’s necessary to keep them locally for all time.Īrchives can be deleted through Xcode’s Organizer window, but it doesn’t allow multiple selection, so you’ll have to delete them all one-by-one.

Archives are the finished products of apps you have made in the past, and include the debug symbols which are needed to symbolicate crash logs. > rm -rf ~/Library/Developer/Xcode/DerivedData Xcode will regenerate them the next time you plug in an unrecognized iOS anyway.
#Xcode 10.3 free
I had 6 versions of iOS 12.0, 4 versions of 12.1.X, and 4 versions of 12.2!įeel free deleting any old Device Support files that you don’t need. you install all the betas), then you most likely have a lot of Device Support files for iOS versions you will never need again. These files are roughly 2.5GB for each version of iOS that your computer needs to talk to. If you’ve plugged your phone into your computer after upgrading your OS, you’ve seen it processing before you’re able to debug on it.
#Xcode 10.3 how to
In order for Xcode to know how to deal with the OS on your phone, it needs Device Support files. You can also manage simulators in Xcode, but it doesn’t give you the option to delete all unavailable simulators, so the command line might be nice in this case. There are a lot more commands you can do from the command line to view, create, or delete simulators that currently exist.
